Bonding

Bonding is the act of gaining or losing favor with NPCs.  FavP  (Favor Power) is used in a behind-the-scenes fashion to calculate the standing of any given player in the eyes of the NPC.  FavP  sways a number of mechanics in the game, from quest availability to the rate of Alignment gained, and more.

Bonding and Individualism
No two NPCs are alike in how they bond with players to positively or negatively impact  FavP . For instance, Tiala may prefer for a player to accompany her on personal quests to gain  FavP  while Hargon's interest may lie in the receiving of physical gifts the player can craft.

That's not to say that there is only one method to bonding with each NPC, but it is a good idea to spend time getting to know a patron NPC to maximize  FavP  with them and reap better rewards.

Means Of Bonding

 * 1) Questing - NPCs may give quests and/or want to be personally accompanied on quests. Player performance on the quests determined a positive or negative result.
 * 2) Gift Giving - NPCs may have specific items they enjoy (which can be found, purchased, or crafted) as physical gifts. Item quality may determine a positive or negative result, as well as giving a hated, disliked, neutral, loved, or perfect gift.
 * 3) Conversating - Some NPCs love a good chat. Dialogue branches and choices will determine a positive or negative result.
 * 4) Alignment Devoting - NPCs that are Evil or Good may smile with favor on those that spend time proving just how good (or bad!) they can really be. Obviously, actions that push good alignment may cause a fall in  FavP  with evil NPCs, and vice versa.

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